I may have bitten off more than I can chew with the perspective on the next page. Originally, I intended the next page to be a simple exchange of dialogue between characters. The idea was to focus on their expressions and what they had to say. Then, I decided it would also be a great opportunity to show more of Fahrenopolis. Inspired by classic RPGs, using an isometric perspective seemed like a great way to focus on dialog while still presenting a rich detailed environment. I thought it would provide the advantage of a fun, static backdrop that the characters could move through. Additionally, not having to redraw it over and over again seemed like a huge plus.
But Isometric Perspective proved more difficult than originally anticipated
Since an isometric perspective is uniform in all directions, it’s a little easier to draw than a scene with a traditional view. The main problem comes from filling in the details that might normally be easier to hide or abbreviate in any other perspective. In particular, Fahrenopolis’ brick and mortar masonry is particularly challenging. Thankfully, I have a few tricks up my sleeve so I don’t have to do it brick by brick. It’s a struggle, but I’m really excited to see how it turns out in the end.
Anyway, that’s what I’m working on now.
I ended up in a heck of a slump last month and progress fell to the wayside. With that in mind, if you ever come to the site and wonder, “where the heck is this guy??”, I’m pretty active on social media. Twitter especially. Tumblr sometimes. I often produce gems like this:
If you like seeing me ramble mindlessly, consider giving me a follow.
With that, I leave you to build my city.
Thanks for reading!